![]() The first and second Main Encounter rooms give some experience which can be saved up and spent as the heroes need it. Also the heroes start with one experience point that they can choose to spend right away or save until later. The players get to only keep one piece each time and decide who it goes to. Every time you kill a set number of monsters (determined by the number of heroes) then the game doles out some treasure. The hero characters aren't without their own advantages. ![]() A peril deck and the doom track ensures that the hero players have to keep moving deeper into the dungeon or suffer further. Add on top of that, the players get little rest once they have completed a room card's challenge. Each room introduces some new peril such as draining your fatigue every turn, the need to rescue an innocent villager, or overwhelming monster odds. To counter the fact that the dungeon is programmed, it is also very unforgiving. Forgotten Souls is one of several adventures that takes away the need for an Overlord, moving their tasks to a series of cards and instructions. Players who sit down at the table aren't always aware of this so it leads to mixed expectations and opinions of the overall game. Descent 2nd's Overlord is one of two sides out to win. I'm going to borrow a word that has probably fallen outside its original intent, but this isn't an experience where the GM is trying to curate an experience for a group of players. Descent 2nd is a great game, but it is not a proper RPG with a Gamemaster. Lets take a look at the set and see how it adds to the Descent experience!įor me, this expansion was a godsend. Sending your party of adventurers into a dungeon after a dragon named Tharn that is ravaging a town, you encounter passageways that try to kill you, demons trying to take the souls of villagers, and the dragon himself in a final encounter. The Game Night Kit came with a paper rulebook, whereas players must reference or print an online PDF with the retail edition.First released in the Spring 2014 Descent Game Night Kit, this adventure introduces something that a portion of the Descent fanbase has been calling for since the release of the game, a scenario in which there is no Overlord player. Note: Forgotten Souls was originally released as part of the 2014 Season One Game Night Kit with various accessories, including a poster, play mats, acrylic tokens, and translucent dice. For example, whenever a hero is knocked out, fate advances by one, but by successfully completing a main encounter, you may be able to reset fate to its starting point. Fate, on the other hand, is a fluctuating force that the heroes affect both positively and negatively based on their progress. ![]() Doom is an inescapable force that slowly progresses when the heroes fail encounters and in other ways. A doom token and a fate token are placed at opposite ends of the overlord track, and you lose if the doom and fate tokens ever meet on the overlord track. ![]() ![]() In the cooperative variant of Descent, the overlord’s objective is replaced by the overlord track. Enter the darkness within Forgotten Souls! You’ll also grab loot and experience as you face down a series of encounters, culminating in a battle in the heart of the dragon’s lair. Encounters and monsters are controlled by decks of cards, rather than the overlord in Forgotten Souls. Although this expansion does not replace the normal game of Descent, it offers a variant for you and your friends to explore an expanding dungeon, passing tests and battling fierce monsters. Up to four players combat the power of the overlord by playing heroes who gain experience and new items over the course of a campaign.įorgotten Souls changes the normal structure of Descent by emulating a mini campaign in a completely cooperative atmosphere. In a normal game of Descent, one player takes the role of overlord, commanding monsters and the forces of evil in the game. Forgotten Souls is a new cooperative adventure, allowing up to four heroes to play a fully cooperative variant of Descent: Journeys in the Dark. ![]()
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